To make the game more fun, assign awards and punishments!
Awards
To make the game more fun, assign awards!
Players can be awarded for things such as :
Awards may include **but are not limited to**:
Punishments
Another way to make games more fun is to assign punishments!
Players can be punished for:
Punishments include **but are not limited to**:
Difficulty: Simple
Players: 2
The standard game of competitive axe throwing. This game is how most competitive axe throwing organizations play. This is played on two adjacent targets.
Gameplay:
Killshots:
Difficulty: Simple
Players: 2+
The simplest form of axe throwing. Select a number (usually 50) and take turns throwing until one team has reached 50 or more.
Difficulty: Simple
Players: 2+
The goal is to score exactly 21 points. Players take turns throwing until one team has reached 21 points exactly. If a team goes over 21, they are reset back to 10 points.
Difficulty: Simple
Players: 2+
Gameplay:
- To make the game more challenging, you may implement killshots.
- To make it even more challenging, if you miss, go back to the previous spot. For example, if you’re throwing at the left 3 and miss, go back to the left 2.
Difficulty: Simple
Players: 3+
This game works best when using 2 adjacent targets. The goal of the game is to become the King of the Hill and defeat all the other players consecutively.
Gameplay:
To win the game, you must become the King and thwart each challenger consecutively without being dethroned to become the King of the Hill.
Difficulty: Simple
Players: 2+
This game is similar to Around the World.
Gameplay:
To make the game more challenging, if you miss on the very bottom rung, you have fallen off the ladder and have lost.
This game may be played together on two teams or as a free-for-all.
Difficulty: Simple
Players: 3+
The goal of the game is to be the last player standing. Players line up on one target and take turns throwing one at a time. If you score higher than the person in front of you, that player has been “knocked-out” and is out of the game.
Gameplay:
Difficulty: Simple
Players: 2-4
Traditionally this game is played to exactly 21, but can be played just as easily to any other number. What sets this game apart is the unique scoring method. After one player from each team throws, the lower score is subtracted from the higher score, and the difference is awarded to the team with the higher scoring throw. For example: Steve gets a 4, Sally gets a 5; Sally’s team is then awarded 1 point (5 minus 4). The first team to reach 21 wins.
To make things more challenging, you may choose to play to exactly 21. In which case, scoring more than 21 will reset you to the score that you had at the beginning of the round.
Difficulty: Simple
Players: 2+ (+ judge)
This game requires the use of 2 adjacent targets. Two players will face-off against each other in three rounds and an additional person will serve as a judge.
Gameplay:
If playing with more than 2 players. It is best to use the “king-of-the-hill” approach where players take turns challenging each other with the winner staying and the loser going. If one player is able to consecutively beat all of the other players, they are the winner.
Difficulty: Intermediate
Players: 6 (ideally)
Gameplay:
Difficulty: Medium
Players: 2+
This game requires a deck of cards.
Gameplay:
Cards may be taped face-up or face-down to make it more interesting.
Difficulty: Medium
Players: 2+
The goal of this game is to surpass 50 points without hitting the landmines
Gameplay:
Difficulty: Medium (but challenging!)
Players: 1+
This game requires a golf tee.
Gameplay:
This is a great game to play by yourself to test your accuracy!
Difficulty: Medium
Players: 4+
Gameplay:
To make the game more interesting, you may implement Killshots.
Difficulty: Medium
Players: 2+
Similar to a backyard game of basketball Horse. It is a free-for-all game where everyone competes as individuals.
Gameplay:
Calling your shot:
Difficulty: Medium
Players: 2
Regular Tic-Tac-Toe with a twist. This game is easiest to play when using tape. Players may compete 1v1 or divide into two teams.
Gameplay:
Difficulty: Medium
Players: 2+
This game requires notecards and tape (or sticky notes). This game operates like regular Jeopardy but with a twist! In order to answer a question, you must hit it first! This game may be played as a free-for-all or as teams.
Gameplay:
Difficulty: Medium
Players: 4
Like Beer-Pong with axes (drinking optional). Instead of cups, you will be aiming for 9 spots on the target; L-1 (left side of the 1 ring), L-2, L-3, L-4, Bullseye (the bigger one), R-1, R-2, R-3, and R-4. The goal of the game is to hit every spot on the board before the other team.
Starting: Play rock-paper-scissors to determine which team will go first. Both players on the first team will take one throw at the target, one at a time (retrieve your axe after each throw). Once a spot has been hit, mark it on the white board. Both players from each team must throw before the other team can throw. The teams will take turns throwing until one team has hit every spot on the board once.
Difficulty: Medium
Players: 2
Regular Connect Four but harder.
Gameplay:
This game can be played 1v1 or by dividing multiple players into 2 teams.
Difficulty: Medium
Players: 2+
This game is great if you have an odd number of players (especially 3).
This game is a free-for-all and the goal is to eliminate all of the other players.
If you don’t wish to use balloons, you may alternatively assign each player 3 randomized spots on the target. Divide up the target by using the rings, boards, left or right, or up and down. The simplest way to do this is to use the left and right sides of each ring. Use the whiteboard to track each player's spots and how many lives they have remaining.
Difficulty: Medium
Players: 4+
This game is the team version of “Cut Throat.” The goal of this game is to eliminate players on the opposite team.
Gameplay:
If you have an odd number of players, give three additional balloons to the team with the lowest number of players so that the total number of balloons is equal on both sides.
If you don’t wish to use balloons, you may alternatively assign each player 3 randomized spots on the target. Divide up the target by using the rings, boards, left or right, or up and down. The simplest way to do this is to use the left and right sides of each ring. Use the whiteboard to track each player's spots and how many lives they have remaining.
Difficulty: Advanced
Players: 4-8
Each “inning” consists of one team “batting” and the other “fielding,” and then vice versa. Players cycle through their rotation so that the same “pitcher” and “batter” throw against each other until the batter is out or gets on base. This game requires 2 targets. Use the white board to draw a baseball diamond, track the players, and keep score.
The pitcher always throws first, always aiming for a bullseye. The batter throws second, attempting to beat the score of the pitcher. This results in three possible scenarios:
Notes:
Difficulty: Advanced
Players: 2+
Regular Yahtzee with axes! Divide the players into 2 or more teams. Preferably each team will have 5 players (one for each of the 5 dice). Each team will take turns “rolling the dice” (5 axe throws) and fill out their scorecard accordingly.
Categories:
Playing as an individual game: Players will attempt 5 different methods of throws; Overhand Right, Overhand Left, Underhand Right, Underhand Left, and Two-Handed. Players will take turns throwing 10 times, attempting each method twice. The player (or team) with the highest score after 10 throws wins!
To make the game even more challenging, players may incorporate different types of axes or different methods of throwing.
This game may also be played as a free-for-all or a team match.
Playing as a game variant: To play this as a variant in a different game, simply incorporate the variance in throwing style or throwing axe.
Playing as an individual game: Race to 50 points (or any number you choose). This game may also be played as a free-for-all or a team match.
Each player must “call their shot” by declaring the point value of their shot before throwing. Players must call a “1” or higher.
If the player strikes their declared point value or better, they receive the points that they declared. Example: If a player calls a “3” and strikes a 3, 4, or bullseye, their team is awarded 3 points.
However, if a player fails to strike their declared point value or better, then their team has those points deducted. Example: If a player calls a “4” and strikes a 3, 2, 1, or misses, then their team has 4 points subtracted.
The goal of the game is to efficiently call your accuracy. Overestimating yourself can risk deducted points. However, underestimating yourself can risk the other team passing you.
Playing as a game variant: Simply add this scoring method to any other game.
Ask for a spinner or use a spinner app on your smartphone. Assign a condition to each “slice of pie” on the spinner.
Each slice of the pie can represent anything you wish such as:
This variant is very similar to “Spinner.” For this you will need to ask a coach for dice or use a dice app on your smartphone.
Before throwing, each player must roll a die and throw at the area on the target associated with that point value. For example, if you roll a 6, you must throw at the bullseye.
There are two scoring methods:
For both methods, if you fail to hit the area for which you rolled, you are awarded 0 points.
Additionally, the number of the die may determine the # of throws, or the # of points.
Simply put, players will throw and then must answer a trivia question. If they answer incorrectly, they do not receive points for their throw. Add this variant to any game such as Standard Play, Race, 21, or any other one that you like.
EC Axe Throwing
1141 Capouse Avenue, Scranton, Pennsylvania 18509, United States
570-866-3228 (ECAT) I [email protected]
Copyright © 2024 Electric City Axe Throwing - All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.