Scranton, PAVeteran-owned. family-oriented.
Join our Scranton axe throwing league!
Whether you are looking for a new hobby, new friends, a new skill, or just a way to relieve stress, you should joinour next league!
If interested, please send us a message on our website or through social media!
We also encourage you to join our Facebook group ECAT League Members (click to join). You do not have to be a member to join. This group allows us to share regular updates and recieve feedback from you!
Leagues are open to all ages and all skill levels!
Our leagues are focused on having fun so do not worry if you're not confident in your throwing ability. We're all here to have a good time.
Double Elimination Tournament Rules
Participants will be assigned a random number.
Numbers will be randomly assigned to a target and round.
Targets will be grouped together into target lanes like so; 1 and 2, 3 and 4, 5 and 6, 7 and 8, 9 and 10.
The player at target 1 will compete against the player at target 2, and so on.
Personal axes may be used at the approval of a coach.
Round 1: 10 players are selected at random and assigned a target.
Each player will compete against the other player in their target group.
10 throws per round. After the 5th throw, each player will switch targets with the other player in their target lane. After the 10th throw, the player with the most points is the winner.
If there is a tie, both players will enter into sudden death. Both players will throw again and the highest score will win. If there is another tie, sudden death will continue until one player scores higher than the other. Points scored during a tie-breaker will not be counted towards the players cumulative score.
Remaining Rounds: Each following round will be conducted in the same manner as the first. Players will not throw again until all players have thrown the same number of rounds or are currently throwing in this round. Example: If a player has thrown 4 rounds and another player has thrown only 3, then the second player has a priority in placement in this round. Both players may throw in the same round if there is adequate room.
After a player has lost 2 games, they have been eliminated from the tournament.
Rounds will continue until one player remains.
Players are not to play the same opponent twice if possible.
Each ring is worth their displayed number (1,2,3, and 4).
The large bullseye is worth 5 points and the smaller bullseye is worth 6 points.
If an axe is “on the line” then it is awarded the higher point.
“Killshots”(small blue circles) are worth 8 points.
Killshots must be called before the axe is thrown. If a Killshot is not called before the throw, the thrower will only be awarded 1 point for striking in the “1” ring.
Players may call a killshot before any of their 10 throws.
A killshot may only be called twice during each match.
If a Killshot is called, striking anywhere outside of the Killshot will result in 0 points.